In order to play Dragon Raja Online, your computer must meet up to the following requirements:
|Processor||Pentium III 500Mhz / AMD 500||Pentium III 1GHZ or Equivalent|
|Memory||256MB RAM or higher||512MB RAM or higher|
|Hard Disk Space||2GB or higher||5GB or higher|
|Operating System||Windows 7||Windows 7//8/10|
|Graphics Memory||16MB or Higher||32MB or Higher|
|Video Settings||DirectX 11 800x600||DirectX 11 1920x1080|
You can download the game client from one of the mirrors below:
Patch Download Version 171
- Buffed West Glade zombies. They also can now drop a very rare loot.
- Fixed Character wheel menu being usuable on NPCs.
- Fixed Wizard ENDU still being limited to 152 on the Client.
- Fixed AutoClicker being slower than before.
- Added an option to toggle AutoClicker on UIs.
- Fixed a bug where skills wouldn't appear anymore if the character goes offscreen.
- Made it possible to use AutoClicker on UI if Ctrl is held down.
- Fixed Arena spectators increasing network load during Arena match and causing other weird bugs.
- Fixed ingame AutoClicker not working with jobs.
- Fixed using items with charges vanishing if used while holding them with the mouse.
- Buffs given by Buff NPCs now last 3 times longer.
- Moved Baron Shilikan's spawn position to a wider area.
- Updated Ingame Help with up to date information.
- Fixed Candles and Potions not playing any effect animation on the character when used.
- Fixed Extreme Dark no longer lifting Invisibility.
- Fixed Extreme Earth not doing any damage if the character does a normal attack right after.
- Fixed Twister being usuable with other skill trees.
- Fixed Twister being able to stun if combined with Charging.
- Add a Context Menu when right clicking on a character while in Peace Mode.
- Re-added the option for materials to automatically go into the player's inventory.
- Players from Vyseus & Zypern can now directly login into Barantan.
- Thieves can no longer be interrupted when attacking.
- LUCK now gives 0.85% accuracy every 10 points.
- Wizard's max ENDU has been reverted to its original values of 200, 212, 222, 232, 242 & 252.
- Invisibility can now be lifted again by ally spells & skills.
- Dragon Scale's Physical Protection has been changed back to 60%.
- Save from Dranger protection has been changed back to 50%.
- Additional STR points will no longer increase damage.
- Additional WIS points will no longer increase Priest Spell damage.
- Additional DEX points will no longer increase Critical rate.
- Additional MOVP points will no longer increase Critical rate.
- ENDU will no longer increase physical defense.
- Arrows will now go through other players while in Battle Mode. (Except during war)
- Extreme Wind Skill can now be cast from anywhere on the screen instead of having to click near the character.
- Removed Ifrit from High Level Treasure Maps.
- Added Wallcut to the list of 2020 champions.
- Fixed MOVP not increasing Critical rate.
- Twister has been temporarily disabled until it gets fixed.
- Champions of 2020 reward to the PvP Event winners.
- Fixed bugged Farming quest localization.
- Increased maximum Arena team member count to 8.
- Improved arena spectating.
- Fixed Name Plate options not saving properly.
- Fixed rare Server crash.
- Fixed PS & WS values being incorrectly set on the Client.
- Fixed remaining issues with Fullscreen mode.
- Fixed nameplate options not being saved.
- Fixed alt tabing while in fullscreen resulting in a black screen.
- Fixed a bug where Client HPs and Server HPs wouldn't match.
- Fixed Twister no longer working if any other Wind Skill was activated first.
- Fixed Twister being usuable with other skill trees.
- Name Plates can now be turned on & off in the option menu and are no longer limited to Mazes & War.
- Changed Toreador Symbol to Force & Resist All.
- Changed Blade Singer Symbol to Force & Resist All.
- Changed Avenger Symbol to Smart & Speed.
- Changed Paladin Symbol to Force & Resist All.
- Changed Revenant Symbol to Force & Resist All.
- Changed Triggermage Symbol to Force & Resist All.
- Changed Warsaint Symbol to Force & Resist All.
- Changed Grand Wizard symbol to Basic Resist + Magic Vigor.
- Changed Tzigane symbol to Magic Vigor + Smart.
- Changed Warlock Symbol to Hardest + Magic Vigor.
- Dispel Magic is now a Wizard only spell.
- Using an Invalid Curse potion will now make its user unable to use Curse skills for its duration, including Fleet Missile & Charging.
- CounterAttack will now depend on the attacker's current HP instead of Max HP.
- Dragon Scale no longer has a speed pernatly.
- Dragon Scale Physical Protection has been reduced to 55%.
- Invisibility magic now has a 10s CD when it's lifted.
- LUCK no longer gives Basic Resist.
- Changed STR to give 10 White Damage every 60 points instead of every 40 points.
- Ally skills & magics will no longer lift invisibility.
- Guards will no longer give NK, no matter the attacker, during Local War Invasion.
- Dying with NK will no longer drop any item during Local War Invasion.
- Fixed Extreme Lightning not doing any damage if the player did a normal attack right after.
- Fixed Poison Nova no longer removing Invisibility.
- Fixed several Client crashes.
- Fixed Accurate rare cap being G6 instead of G10.
- Twister will now still do damage after switching to another Wind Skill.
- Improved Chinese translation.
- Fixed a crash in some cases when a party member gets blinded.
- 2019 Xmas Events!
- Legend Hammers will now upgrade old G6 & G7 legends to G8 (but will change their effects)
- Fixed item stats requirements not being displayed.
- Fixed Charging Skill sometimes charging in the wrong direction or getting stuck into a wall.
- Fixed stats rares ignoring caps on Client.
- Fixed Mountain Warfield Secret Area bosses being overpowered.
- Redesigned the area around the last Vyseus Stone in Hudyne River.
- Updated Chinese & Korean localizations with items, skills, spells, rares and more.
- Protection now protects against Spider Web.
- Combat Skills will now break invisibility again but the bug where you couldn't reapply it is fixed.
- Blindness and Authority of Loose Sight now apply a blackout again.
- It is now possible to click and move the camera like normal when blinded.
- Re-added Gauntlets' white AC.
- Fixed Speed symbols having incorrect values.
- Fixed Blindness no longer being countered by Return.
- Fixed PK being possible in some PK off maps during War Invasion.
- Fixed Queen & Baron spawning too many guards.
- Fixed arrows & knives going through enemies during War Invasion.
- Fixed Tybern Bug.
- Fixed skills AoE removing invisibility (while not really a bug, it caused a bug where you couldn't re-apply invisibility).
- Fixed Languid potions not updating the character visual debuff state.
- Increased Spider Web's range.
- Decreased Spider Web's accuracy drop from 20% to 17%.
- Changed Blindness curse to apply an accuracy drop instead of blackout. The accuracy drop is of 25%.
- Nerfed speed rares by 25%. (G10 is now 38).
- Removed Movement Power from one hand Swords.
- Changed Gauntlets Movement Power from 40 to 20.
- Remove AC bonus from Gauntlets.
- Re-added possibility for new characters to go to the beginner's hunting area.
- Fixed an issue that would make Legend Hammers reroll the same effect.
- STR will now give 10 Attack Power every 40 points past 650 instead of every 30.
- Guards now no longer spam chat like crazy.
- Guards no longer give NK if killed during War Invasion.
- HPs of Guards summoned by Vyseus Queen/Baron Shilikan have less HPs.
- Tweaked the number of Guards that naturally spawn in Helternt Castle and Baron Shilikan's Mansion.
- Potion Shop in Helternt Castle will no longer sell potions to Zypern.
- Vyseus Queen/Baron Shilikan drops were slightly adjusted.
- Added Brazil Gateway.
- Updated War Schedule.
- Legend Hammer has been split into three hammers. One for D1 items, one for D2 items and one for D3 items. All are purchasable in the mall and obtainable through gambling.
- Changed ENDU to give 1% Physical Resist every 50 points instead of 20.
- Updated Gamble items.
- Updated Mall items.
- Added Name Plates during the Local War invasion.
- Reduced the number of guards the Queen/Baron can summon.
- Fixed invisibility really making player invisible beyond invisible.
- Fixed Dragon Scale and Complete Sanctuary speed debuff never ending.
- Fixed Stone immunity not working for Stonization.
- Fixed several Client crashes.
- Fixed Enchant Hammer giving null rares.
- Fixed Cancel from concentration of divine grace not protecting against Life Drain anymore.
- Added Legend Hammer. A Hammer that will reroll a legend's effect.
- Changed Enchant Hammer's success rate from 25% to 50%.
- Local War now has an invasion part when either Zypern or Vyseus loose all their stones. The invasion part lasts as long as there is time remaining in the war. During this part, players from the winning side can invade all the other side's maps and PK without restriction.
- Helternt Castle and Baron Shilikan's mansion now have an unique boss for the invading nation to kill for extra rewards.
- Save from Danger & Miracle Shield physical damage reduction has been decreased from 40-50% to 30-40%.
- Authority of Greatest Luck is now a Priest only spell.
- Authority of Greatest Luck now gives a 100% accuracy boost again.
- Removed possibility to use Stone Armor on top of another protection buff.
- Speed rares effect has been lowered.
- Increased Dual Single Mace weapons attack power by 25.
- Increased Dual Single Sword weapons attack power by 10.
- Dual Single Swords now have a 20 movement power bonus.
- Dual Gauntlets now have a 40 movement power bonus.
- Spider Web now gives a 20% accuracy debuff to the target.
- Removed Legend rare effect category pools. This means all Legend rare effects have now an equal chance of dropping.
- Wizard and Priests Legend staffs now give Physical stun immunity ONLY if the character is wearing the full Legend set.
- Changed Templar to Hardest.
- Changed Fallen to Hardest.
- Changed Avenger to Hardest.
- Changed Saint to Hardest.
- Changed WarMaster to Accurate.
- Changed Paladin to Evasion.
- Changed Nighthawk to Accurate.
- Changed Toreador to Force Critical.
- Changed Revenant to Evasion.
- Changed Hawkeye to Accurate.
- Changed Triggermage to Critical.
- Changed Warsaint to Evasion.
- Changed Archmage to Smart.
- Changed GrandWizard to Basic Resist.
- Changed Templar to Life.
- Changed Avenger to Evasion.
- Changed Saint to Nature Vigor.
- Added Speed to Warrior pool.
- Added Distant to Archer pool.
- Added Speed to Archer pool.
- Added Distant to Thief pool.
- Added Speed to Thief pool.
- Added Life to Priest pool.
- Added Basic Resist to Priest Weapon pool.
- Added Basic Resist to Wizard Weapon pool.
- Added Speed to Wizard pool.
Legend Set Bonus #1 changes:
Legend Set Bonus #2 changes:
Legend effects pool changes
Ability Points changes:
- STR: Now gives 10 white power every 40 points past 650.
- DEX: Now gives 1% critical every 20 points past 530.
- MOVP: Now gives 1% critical every 20 points past 380.
- WIS: Now gives the equivalent of 12 Nature Vigor every 20 points past 500.
- ENDU: Now gives 1% physical damage reduction every 20 points.
- ENDU: Wizard ENDU cap has been lowered to 152 at D5.
- LUCK: Now gives 1% Basic Resist every 10 points.
- WS/PS: Now gives an additional 1% Mana/Divine recovery every 10 points past 200 points.
- Lord Knight : Force + Hardest.
- Swash Buckler : Force + Speed.
- War Master : Accurate + Critical.
- Blade Singer : Force + Evasion.
- Paladin : Resist All + Evasion.
- Corsair: Force + Hardest.
- Nighthawk : Critical + Accurate.
- Vigilante : Force + Distant.
- Toreador : Force + Speed.
- Revenant : Resist All + Evasion.
- Conqueror : Force + Hardest.
- Desperado : Force + Distant.
- Hawkeye : Critical + Accurate.
- Triggermage : Force + Speed.
- Warsaint : Evasion + Resist All.
- Warlock : Hardest + Life.
- Tzigane : Smart + Speed.
- Archmage : Magic Vigor + Speed.
- Grand Wizard : Magic Vigor + Life.
- Templar : Hardest + Life.
- Fallen : Hardest + Speed.
- Avenger : Hardest + Smart.
- Saint : Hardest + Wise.
- New Gateway system to improve network stability.
- Enchant Hammer has a new sprite.
- Fixed gateway options not being loaded properly.
- Fixed Potion trading being still possible in dungeons after a boss had died.
- Fixed Complete Sanctuary and Dispell working against boss magics.
- Fixed Amurtart's HP sometimes bugging and rendering her unkillable.
- Reduced selling price of some items.
- Tweaked Island Secret Area bosses.
- Tweaked Castle War Secret Areas boss scaling.
- Tweaked Amurtart's scaling.
- Added new Hong Kong 2 Gateway.
- Fixed Game not starting in Korean.
- Fixed Castle War stones sometimes having huge hitboxes.
- Fixed Big Gulp doing the same damage as the Snow Ball.
- Nerfed HP of some Castle War Secret Room bosses which were much higher than intended.
- Removed VD Room Timers.
- Increased Monster War Boss Room limit to 50 characters and limited it to 10 characters per class.
- Decreased HP of Monster War stones.
- Jorlan, MMD, VD and Arena are now permanently PK off.
- Disabled Complete Sanctuary in the Castle War.
- Removed Low Map drops from Venom Dungeon.
- Removed auto-clicker movement hold shift toggle.
- Fixed a "bug" that would kick people out of dungeons if they relogged
- Fixed some skills not working properly on Castle War stones & doors
- Increased Freeze immunity from 5s to 10s when using a speed potion.
- Potions can no longer be traded nor dropped during scenario quests.
- Treasure Maps now give experience to whoever opens the chest and their party.
- Auto-clicker will now automatically turn off when you die.
- Pressing shift while auto-clicker is enabled will toggle the movement block.
- Removed Undead Dungeon's gates.
- Improved Dungeon Quest rewards.
- Fully butchered bodies are now removed.
- Added Castle War Prairie Warfield.
- Added Castle War Island Warfield.
- Added 6 new bosses, in the Prairie & Island Warfield Secret Areas.
- Castle War rewards are now given through the same NPC as the Local War.
- Added Potion Shops to the Castle War.
- Added Buff NPCs to the spawn areas of the Castle War.
- Increased Castle War Stones HPs.
- Improved Castle War rewards.
- Improved Castle War Secret Area rewards.
- Increased Local War Stones HPs.
- Local War will now end when either Vyseus or Zypern is finished.
- Local War Yllse stones no longer give rewards.
- Complete Sanctuary can no longer be used during the Local War.
- It is now impossible for people not in warsuit to attack people in warsuit in any map.
- Improved Local War rewards.
- It is now no longer possible to go to Barantan during the Local War.
- Arrows and knives no longer go through allies (for now).
- Fixed an issue with the Rare System, allowing some rare effects to be stacked.
- Added name plates for the opposite nation players during mazes.
- Arrows and knives are no longer blocked by allies (except some special cases like Fleet Missile)
- Fixed Potion and Candle rares being capped by Symbol.
- Fixed Client crash happening when typing chat.
- Fixed some Gamble items not being given as rare while they should.
- Fixed snowballs being unusable for some people.
- Fixed Dragon Guard being unable to register new devices.
- Snowballs not hit for 1% of the target's Max HPs.
- Fixed Equipment Sets.
- Fixed game unable to be launched in Korean.
- Fixed some emotes not being replicated to other players.
- Added F12 as a set key.
- D1-3 requirements have been lowered to just the item and the level.
- Reworked the Set System behind the hood, which should fix mutiple issues with it, such as items dropping.
- Teleport Menu has been translated into Korean and Chinese.
- Added US West Gateway.
- Removed HK2 Gateway.
- Translated Halloween event texts to Chinese and Korean.
- Fixed Client Crash when opening then closing nation statues.
- Fixed spell casting status message names being in the wrong order in Chinese and Korean.
- Fixed buff NPC not giving full power SFD.
- Fixed item price being displayed incorrectly in Korean when buying an item.
- Fixed NPC dialog bubbles not displaying the entire text.
- Any item that isn't food or potion can no longer go into the potion box.
- Experience Nullify Potion can no longer be eaten.
- Updated Korean Translation.
- Updated Chinese Translation.
- Fixed Chinese fonts not working on Windows XP.
- Changed Korean font to what it was before version 1.7.0.x
- The ress NPC will now give a 6 seconds immunity after ressing.
- Added Korean language pack.
- Added partial Chinese translation of NPC dialogue.
- Added Korean Gateway.
- Removed Hellhound leveling quest.
- Fix attempt for the gateways.
- Added a new HK Gateway.
- Added a Gateway through Canada.
- Added a Gateway through Europe.
- Added new Hong Kong gateway.
- Added option to lock frame rate.
- Startup crashes should have been fixed.
- Fixed game crashing on startup for some people.
- Fixed game crashing when selecting map to log to.
- Fixed mouse cursor flickering.
- Fixed gateway not being saved to config file.
Server has been moved to Singapore and a relay through HK has been added.
- Fixed issue where the game would sometimes freeze on startup.
- Fixed Nation story statues crashing client.
- Added some Client error logging.
- New Version number notation.
- A lot of changes have been made to the game's Engine.
- Mouse is no longer capped at 17fps.
- Fixed crash in Red Mounts' Herb field.
- Fixed a rare bug that would sometimes reset a character.
- Yllse characters are now nationless and will be prompted to join a new nation upon login.
- Added a portal to Barantan in Vyseus & Zypern.
- Closed possibility to create or transfer a character to the Yllse nation.
- Fixed Windows XP support.
- Added Application of Exile item back to the mall. However it has been rendered untradable and only one can be carried at a time by character.
- Fixed Help not showing Thief & Archer legends could drop Robber
- Fixed Blade Singer Legend set bonus being incorrect clientside.
- Fixed Warmaster Symbol values not matching the new Accurate rare values.
- Fixed a rare UI crash.
- Fixed game not launching on Windows XP computers.
- Fixed Resist up not updating Resist stats in character status menu.
- Fixed a crash when proposing a Guild Alliance.
- Changed the way Armurtart's summon works to be more reliable.
- Fixed Insane map droping D1 Lord Knight Legend instead of D3.
- Fixed some World Bosses not droping the Dual 5 items.
- Fixed Candle & Potion rare effects being displayed incorrectly.
- Fixed Wizards being able to Memorize Location in War Maps before the war started.
- Added a new Achievement system.
- Added a first batch of Achievements.
- LUCK Ability now increases Accuracy.
- Enlight potion now gives a blind immunity for 20 seconds.
- Anti-poison potion now gives a poison immunity for 20 seconds.
- Heavy Armor candle/potion now has the same values as the Hardest Rare.
- Agility candle/potion now has the same values as the Smart Rare.
- Power up now shares a limit with Force.
- Stroke candle/potion now has the same values as the Accurate Rare.
- Invalid Resist candle/potion now has the same values as the Basic Resist Rare.
- Resist Up candle/potion now has the same values as the Resist All Rare.
- Invalid Resist candle/potion now has the same values as the Basic Resist Rare.
- Spell up now shares a limit with Magic & Nature vigor.
- Spell time now shares a limit with Magic & Nature stay.
- Slight now shares a limit with Wise.
- Speed Up candle/potion now has the same values as the Speed Rare.
- Critical (candle/potion/food) now shares a limit with Critical (regular).
- Candles effects are no longer shared with the party.
- Life Drain and Vampire Touch are no longer countered by Invalid Curse potions.
- Life Drain and Vampire Touch are no longer countered by Return spell unless the target is a Priest
- Invalid Magic potion now works just like Evasion rare.
- Stroke candle now works just like Accurate rare.
- Changed Vigilante Symbol to Force/Critical
- Changed Archmage Symbol to Basic Resist/Speed
- There is now no longer a cooldown before you can use Skills again after using a spell.
- Authority of Greatest Luck now gives 37% Accuracy instead of 100%.
- Accurate rare grades now have the same values as the Smart rares.
- Added a 5 seconds immunity to Freeze after using a Speed Potion.
- Updated Coin Gambling rewards and changed the way they were handled behind.
- Fixed some items acting just like Ress Potions while they should not.
- Fixed Local War PWP not being awarded in some rare cases.
- Fixed cases where double experience pills wouldn't run out.
- Fixed Leveling Quest not resetting properly sometimes.
- Fixed Ogres leveling quest not working.
- Fixed several misc crashes.
- Enable Dual 5.
- Added quest to reach Dual 5.
- Added G5 Symbol.
- Renamed Honour points into War Points. They can now also be obtained through the Local War.
- Added White Bear saddle (found in the Insane map)
- Toughened the White Bear in the Insane Map.
- Added a Sylph Boss to the Chaos Map.
- Newly dropped Legends will now always be G8.
- Improved Amurtart's AI to make the fight more challenging.
- Monster War has been changed. Now everyone spawns at the same position and must destroy all the doors to kill the guards.
- Tactic Cap has been increased to 220 for Dual 5 characters (not leechable)
- Enchant Hammer can now enchant up to G3 / High 3.
- Symbols have been reworked (new values can be found within ingame Help)
- Symbols effects now overlap Blue rares.
- The hidden white resist of Priest robes has been removed.
- Life and Speed rares got their values buffed up.
- Slightly increased movement speed of Wizard, Priest and Warrior Dual Shoes.
- ImageButton has been renamed to just Button in UI files.
- Map drops have been slightly increased.
- Fixed UI position in resolutions higher than 800x600
- Fixed the Hunger bar not being displayed.
- Fixed Text buttons hit detection not working anymore.
- Added back TextButton widget through legacy support (they're still deprecated).
- Fixed UI's SizeFromElement property not being updated properly in some cases.
- Fixed several rendering bugs.
- Fixed several crashes.
- Fixed tammed NPCs not doing anything.
- Added a new quest in Arena map which will give you Treasure Maps for items.
- Wizards cannot use teleportation magics anymore within the Castle War's secret area.
- Arena Buff NPC no longer refreshes Buffs if the player still has them.
- Tamed/Summoned NPCs can no longer attack players when PK is turnt off.
- Fixed an issue with logging for certain characters.
- Fixed several network stability issues.
- Added several one time quests that give various rewards.
- Added a repeatable quest that gives experience in every main city.
- It's Christmas time ! Make sure to check the forums for information on upcoming events.
- Fixed connection issues for Brazilian players.
- Halloween Event : Don't forget to tune in at 14:00:00 in Hegmonia !
- Enabled part 2 of Halloween Event.
- Fixed memorized spells & hotkeys not saving properly.
- Fixed Treasure Maps disappearing from inventory if you digged at its coordinates while ennemies from another Treasure Map were still alive.
- Fixed Quest Kill Counter not working with some monsters (fixes killing of Ether Etins for the Archer quest).
- Fixed several curses preventing from stunning.
- Fixed character unable to move when exiting job windows with escape.
- Fixed several minor UI bugs that happened when logging from one character to another.
- Added a potion that resets your experience. It can also prevent you from earning experience if you hold it in your Quick Item Bar. The potion can be bought in the Item Mall.
- Added a quest to reset Dual Class. The quest also allows you to change your Spell Type (just chose Priest or Wizard dual to change your spell to that type). You can find the NPC for that quest in Collossus Arena, at 87, 144
- Becoming Dual Class 1 will also allow you to change your Spell Type.
- Removed the limit of rares you can make every day for characters that achieved "Grand Master" in their jobs.
- All Wizard and Priest spells now require that you be Wizard/Priest or Dual that class.
- Changed Extreme Lightning damage from 110%, 120%, 130% to 105%, 110%, 115%.
- Changed Extreme Earth damage from 110%, 120%, 130% to 105%, 110%, 115%.
- Changed Lethy's base duration from 100s to 50s.
- Changed Lethy's physical protection from 40-50% to 30-40%.
- Improved game's network quality, which should fix several lag issues.
- Fixed Treasure Maps droping items at invalid coordinates.
- Fixed Medecine of Dark Quest (Vampire Quest) not giving 100 Fame points.
- Fixed Treasure Maps coordinates not being properly loaded sometimes.
- Fixed Blade Singer set bonus being incorrect.
- Fixed Recent Logout in Quest Dungeons glitching if Quest did not start yet.
- Fixed Treasure Maps items & monsters sometimes spawning on invalid tiles.
- Fixed World Boss spawn announcement not being displayed Serverwide.
- Fixed Weapon Tactics not being leechable at level 150.
- Fixed several server stability issues.
- Made it so new Treasure Maps cannot point to areas that aren't neutral or within your own nation.
- Added a 5s Stun immunity when the Stun state is lifted.
- Complete Sanctuary cannot be used anymore in Quest Dungeon maps, even before quest starts.
- Migrated Charging & Blood Earth cooldowns to the new cooldown system.
- Fixed a Client freeze happening when some sort of special text was rendered.
- Fixed Zypern teleport not have the Venom Dungeon entry.
- Should have fixed Treasure Maps never loading coordinates. (This won't fix the maps that are already bugged but should prevent it from happening again).
- Fixed several client crashes.
- Fixed several server stability issues.
- The last boss of each scenario quest has now a chance to drop 1 to 2 Treasure Maps (Medium & High for Abyss, High & Chaos for Undead, Chaos & Insane for Big Maze)
- World bosses have now a chance of droping a Medium or High treasure map (World bosses are the bosses that spawn on a set timer in some dungeon maps).
- It is now possible to leech Tactic Exp again at level 150.
- Added teleport to Venom Dungeon 1 and Seeker's Tower to the teleport NPC.
- Added Guild Alliance feature.
- Added ServerWide message when a World Boss spawns.
- Increased Skin of Dark Bear drop rate from 1% to 3%.
- Increased Skin of Cyclop drop rate from 1% to 3%.
- Doubled Experience given by the following monsters : Dark Bear, Cyclop, Fatal Skeleton, Succubus, Balrog.
- Slightly reworked & increased Low Treasure Map drop rate.
- Greatly increased Low Treasure Map drop rate on the following monsters : Dark Bear, Cyclop, Fatal Skeleton, Succubus, Balrog.
- Changed Spawn times of World bosses to be 1, 19 and 13 instead of 18, 20 and 22 (days remain the same).
- Increased Level 100+ experience rates by 50%.
- Fixed several fullscreen issues.
- Fixed Window events not being processed fast enough.
- Fixed game being still inactive after alt+tab sometimes.
- Fixed mouse and keyboard being laggy when Keyboard layout is set to Korean.
- Fixed Shift key not working for movement holding when chat bar is opened.
- Fixed X button not closing game but prompting to log out instead.
- Fixed Enter on logout dialog not pressing Ok.
- Fixed several text issues.
- Fixed several various bugs.
- Fixed various mouse issues.
- Fixed Asian languages chat not working properly.
- Fixed external autoclickers not working anymore.
- Limited Treasure Maps drop to Level 100+ Monsters only.
- Fixed several minor bugs.
- It is now no longer possible to avoid magic damage when client is minimized.
- Full screen issues should now be fixed.
- Fixed Fleet missile rendering the Archer unable to move while the arrow was flying.
- Fixed a frequent disconnection issue.
- Enemies will now randomly drop Low Level Treasure Maps. The higher the enemy level, the higher the chance.
- Treasure Maps have a chance to drop another Treasure Map of a higher level.
- Reworked Legends
- Reworked Treasure Maps drops
- Reworked Treasure Maps monsters
- Added a new Treasure Map called Insane Map.
- Reworked Fleet Missile. It is now slower than before but stuns its target on hit. The greater the distance the arrow travels, the greater the damages and the stun. It is also a Skill shot to use with Right Click.
- Fleet Missile now has a cooldown before you're able to use it again.
- Fleet Missile is now an Archer only skill.
- Strikes rares no longer proc if a hit misses.
- CounterAttack rares no longer proc if a hit misses.
- Robber rares no longer proc if a hit misses.
- Desire rares no longer proc if a hit misses.
- Critical rares are now luck basesd rather than hit count based.
- Holy cure now works on "Colleagues" only.
- Client no longer uses DirectX directly.
- It is now possible to scale the game's resolution.
- Display settings are now saved.
- Ingame text now is uses UTF-8 instead of Code pages.
- Fixed text being incorrectly aligned.
- Fixed server crashes.
- Fixed wood logs disappearing when sawing them if the stack was > 20 items.
- Fixed Amethyst/Beryl quest taking a whole stack of the needed items instead of the correct quantity.
- Fixed Double Exp pill being movable into the bank while it should not.
- It is now no longer possible to enter a scenario boss's portal past the 5 minutes mark after the boss's spawn. (fixes the issue where players were able to reset the boss)
- Fixed DragonGuard's item protection making it impossible to Duel in cities.
- Fixed Shearing saying you've sheared Wheat instead of Wool.
- Fixed some NPCs & Quests giving items with 0/0 durability.
- Fixed Spell Book scroll buttons being misplaced in high resolutions.
- Fixed Tutorial's progression sometimes getting stuck.
- Slightly improved Current Server Time part of the UI.
- Added Monsters' levels display when hovering them with the mouse.
- Removed the need to "say" a passphrase in order to enter Sermenys Dungeon.
- Using the Tablet now shows your Dual Quests progress.
- Item stacks have been increased from 20 to 40.
- The following items are now stackable : Unknown Mushroom, Tooth of Argos, Sand of Star, Mana Metal, Branch of Klattu, Tentacle of Gazer, Skin of Cyclop, Skin of Dark Bear.
- Added NPC to exchange Secrets for Dual Fame. (Daily quest, 1 Secret = 10 Dual Fame).
- Decreased the number of Dark Signets needed for Dual Fame by half. (1 Signet = 1 Dual Fame).
- Horn of Iceberg's movement slow effect has now been decreased by half.
- Horn of Iceberg's effect no longer applies if the hit misses.
- Dark Blade's effect no longer applies if the hit misses.
- Cherroy shade's effect no longer applies if the hit misses. (The skill is still disabled but we still changed that in advance in case we enable it again (and we would like to)).
- Converting Armor now works on Monsters. (If used on monsters, it won't remove the stacks on the previous target(s)).
- Improved server stability.
- Fixed a random UI poping when discarding a Monster Hunting quest.
- Fixed some issues related with experience.
- Fixed several server stability issues.
- Enabled Christmas Events.
- Added Dark Signet item.
- Fixed Treasure Maps not working even though you were mining at the right coordinates.
- Tybern's Gift can no longer be used with skills from the other skill trees.
- Fixed several bugs related to experience.
- Fixed Blitz Gemstone, Fatal Bone and Ifrit's fire quests.
- Fixed Tactics leeching not working if you had 200TT in Piercing.
- Fixed several serverside crashes.
- Fixed a crash when starting ingame auto-clicker.
- Added ingame Auto-Clicker.
- Added nation chat.
- Rescaled magic resistance of some monsters to match with their physical resistance.
- Fixed Hotkeys not working on UI addons.
- Fixed jobs not working if the required tool was equiped.
- Fixed a crash caused by UI addons on logout.
- Slightly balanced the Dragon Turtle fight in Mountain Warfield Secret area.
- The Dragon Turtle has now a chance to drop a Treasure Map upon death.
- Fixed secret area timer issues.
- Players who won the Castle War can now go back into the Warfield by using the "To Warfield" button in the War Menu.
- Fixed a bug where players would get kicked out of the Castle War, even if they were part of the winning team.
- Fixed a bug where the Castle War winners weren't able to get back into the Castle from outside.
- There will now be an announcement each time someone kills someone else in a map.
- Name of people in your party will now appear above their characters.
- Repair hammer now gives full durability for the given Grade, instead of giving the durability of a Grade 1 item.
- It is now no longer possible to resurrect someone from a different nation during Local & Castle War.
- Rare making no longer requires success rate.
- Butchering will now always butcher at least one skin.
- Enabled Castle War
- Fixed a bug where defenders were able to attack their own stones/doors.
- Fixed a bug where the last stone was attackable while the other stones were still alive.
- Fixed the nation maker not appearing above players.
- Fixed /Revival not working in some cases.
- Fixed War Chat not working.
- Fixed Ice/Fire walls disappearing when being used on Doors & Stones.
- Fixed Officers not having their proper armor being rendered.
- Fixed Secret Area not starting properly.
- Lowered experience reward.
- Lowered doors' and stones' AC.
- Made it so it is no longer possible to cast a magic on someone from an opponent's team standing in a safe area.
- Added Guards in the safe areas to prevent someone from the wrong team to enter them.
- Reworked War & Dungeon times.
- Increased Fame & Dual Fame rewards from Local War.
- Increased Secret drop rate.
- Increased fame rewards of every quest in the game. (I'm talking about normal quests, not dungeons)
- Adding Halloween daily quests.
- Added the new Castle War (BETA)
- Fixed multiple various minor bugs
- Prepared Game for upcoming updates
- Increased Exp Rates
- New Rates :
- 1-100 : x3
- 100-135 : x2
- 135-150 : x1.5
- Fixed Dual 4 NPC in Hegemonia saying you need 100 DF to complete the Dual Quest while you actually only need 50.
- Fixed a cooking daily quest which was sometimes being marked as done without actually doing it.
- Fixed a bug where a level 1 character was unable to use Recent Logout.
- Fixed a bug where a player was able to leave Scholium without completing the tutorial.
- Fixed a bug where Candles would eat a player's HPs without actually eating them.
- Fixed a bug when butchering a cow, saying you've butchered Wheat.
- Should have fixed a bug where a player was able to move while dead but not in a state of ghost.
- Fixed several other minor bugs
- Updater not starting after file fix on Windows XP should be fixed.
- Autoclicker issues should be fixed.
- Fixed hotkeys not working properly.
- Fixed Option Menu missing a script.
- Fixed bug present in patches 71 and 72. Client will perform a check on all files to fix the issue.
- Attempt to fix bug introduced in patch 71
- Reworked Music & Sound Effects volume sliders in Option Menu.
- Butchered items will no longer go directly in the bag (sorry but too many people are abusing it to butcher skins AFK).
- Game options are no longer stored within the dragon.ini file (all your option settings will be reseted however).
- Check box images have been slightly reworked.
- Addon selection UI is now a modal UI.
- Slightly repositioned OptionMenu tooltips.
- Added Borderless Window display mode.
- Game Window is now centered when launching it.
- Dragon Raja Guide map has been improved.
- Dragon Raja Guide map is now mandatory to all new players.
- Beguiner's hunting area (Scholium2 map) has been removed.
- New characters on accounts having already existing characters do not need to do the Dragon Raja Guide.
- Added information regarding character's Abilities in Help menu.
- It is now possible to lock the mouse inside the Game's window when playing in Window Mode.
- Saving light has been removed (it was useless anyway).
- Double exp pills can now be paused by right clicking on them.
- Double exp pills are now auto-paused when the character is dead or loged out.
- Fixed text rendering causing huge slowdowns on systems with 2 or more screens. (if you still have the issue after the update, please contact our support desk)
- Fixed Dual Quests being reset.
- Fixed Options settings not being canceled properly when closing Option Menu using the Cancel button.
- Fixed main interface flickering when opening the Option Menu.
- Fixed a frequent crash happening when some items get droped.
- Crafted stackable items no longer generate only one item if a stack already exists and they should generate more (arrows, knives, etc...)
- Items without ground image do not disappear anymore if they get dropped on the ground, they have a default sprite now.
- Venom Dungeon Timer (and all other timers) do not get on top of Party & Bag windows anymore.
- Level 150 characters can no longer leech tatctic until 200.
- Fixed an issue preventing the game from running in fullscreen on some hardware.
- Fixed Archer Skill Switch not changing the Skill's name and description.
- Fixed devices not being activated properly in Dragon Guard sometimes.
- Castle War no longer requires vote to start
- Scenario Quests will have PK off/on every two weeks, like before
- - Enabled Dragon Guard. More informations on the forums.
- - Added Dragon Guard.
- - Added an option in the Option Menu to lock the Camera on the character.
- - Loosing the Monster War now spawns less monsters in the towns and they get removed after 1 hour.
- - Twister does not go through Stone Armor anymore.
- - Twister can no longer be stacked.
- - Fixed several crashes.
- - Guild Party won't work anymore if the two players aren't guilded.
- - Shark Missile can no longer be spammed faster than normal, without loosing CPs (it doesn't change its usual use, only fixes a heavy bug abuse)
- - Fixed a bug where items would disappear when reaching a negative durability.
- - Detect ghost duration is no longer locked at 360 seconds. However its per level duration has been slightly reduced.
- - Server relocation.
- - Changed war and quest time schedules. Please check the in-game help section or the forum for the new schedule.
- - Fixed increase in CPU usage when alt-tab caused by patch version 63.
- - Fixed 16bit colour not working.
- - Improved Alt-Tab.
- - Fixed not being able to equip quantity items when quantity < 10.
- - Fullscreen now supports rendering in either 16bit or 32bit (fixes Windows 8 problems)
- - Fixed Job droping equiped weapon's duration
- - Fixed items not stacking when picking them up fast.
- - CraftPick now works for butchering
- - 6h double exp pills
- - Fixed gambling NPC handing out 0/0 durability items
- - Improved every monster spawn in Zypern
- - Fixed characters with name length > 15 being unable to retrieve PWP reward.
- - Added a non-transferable Redistribution of Ability item that is given to players when reach level 101. This replaces the reset menu popup at level 101.
- - Corrected in-game help max endu before dual for Warrior, Archer, Thief, and Priest.
- - Added "Cannot Be Transferred" text to item explanation for non-transferable items.
- - Repair Durability item now transferable.
- - Arena Buff NPCs no longer decrease the player's Divine or Mana.
- - Increased friend list limit to 100.
- - Player killing setting changed to always enabled in scenarios.
- - War times will be rescheduled. See ingame help page for new times.
- - Scenario times will be rescheduled. See ingame help page for new times.
- - Corrections to Help page War Times, Magic, Combat skills.
- - Corrections to Combat skill descriptions.
- - Server relocation.
- - Fixed memory leaks.
- - Fixed some errors that could cause crashes.
- - Fixed mantles and accessories with 0 duration not being equipable.
- - Fixed dual classes not giving the 100 extra stat points.
- - Fixed bug with Interfaces having wrong priority.
- - Removed Extra Spells from MainInterface UI
- - Fixed login not working.
- - Fixed small issue in Option Menu
Dragon Raja 1.6.7
- - Items do not disappear anymore on breaking. They become unusable instead.
- - Rare items will no longer drop on the ground if the bag is full, they will be put into the Merchant Board instead.
- - Most of the hotkeys are now customizable.
- - UI Elements having "shortcut" propriety can now use hashtags in order to use any hotkey defined in the options.
- - Highly improved add-on support for UIs. (more information on this later)
- - Job tools do not need to be equipped anymore. Having them in the bag is enough to use the jobs they're needed for.
- - Revamped the options menu, it is now also accessible from the login-screen.
- - Duel off/on is now saved when you relog or close the game.
- - Trade off/on is now saved when you relog or close the game.
- - Guild Party off/on is now saved when you relog or close the game.
- - Nation Party off/on is now saved when you relog or close the game.
- - Drop off/on is now saved when you relog or close the game.
- - You can now set via /pick craft command or option menu if you wish the items you craft to go directly into your bag.
- - You can now set via /pick material command or option menu if you wish the items you gather through primary jobs to go directly into your bag.
- - Several bug fixes regarding the new Arena System.
- - A small crash happening with the UI will be fixed.
- - You can now equip arrows by left clicking them like regular weapons.
- - Fixed a bug in the daily job quests involving the killing of monsters. You should now be able to abandon your killing quests without bugging the npc.
- - Fixed a crash whilst fishing caused by weather effects.
- - Fixed Monster War points not always increasing.
- - Fixed Stun/Stone not being removed properly by Languid pot or any remove curse spell.
- - Fixed Desperado and Warmaster Symbol having incorrect values on client side.
- - Fixed some typos in rare attribute strings.
- - Fixed Saint symbol not showing any attributes.
- - Stopped equipment change being spammed when holding down F9-F11 keys.
- - Corrected the money requirements for ability redistribution shown to the player in the client to match the server side requirements.
- - Fixed Guild Chat not closing when chat is unlocked.
- - Fixed tabbing between different chat types not changing the chat type button to the correct one.
- - Fixed moving of caret up and down within mail window edit control.
- - Fixed a bug in previous patch.
- - Fixed a small bug with the arena system.
Dragon Raja 1.6.6
- - Added the Ranked Arena system.
- - Random Arena matches now teleport the players back where they were once the match is over.
- - Fixed several bugs redarging the new UI System
- - Fixed several crashes happening when the client wasn't focused (e.g. when doing alt+tab)
- - Fixed client freezing upon Tactic Level up.
- - Fixed a crash upon the use of a candle.
- - Fixed a crash regarding items.
- - Fixed a crash due to a memory problem.
- - Reduced UI memory usage.
- - Added six new UI options, "active", "permanent", "priority", "silent", "OpenSound" and "CloseSound".
- - Added two new UIButton options, "silent" and "sound".
- - Added a Dark Bear mount.
- - Space and Escape now close the UIs using the new system (unless they have permanent=1).
- - Added sounds on closing/opening an UI from the new UI System.
- - Added sounds on clicking on a button from the new UI System.
- - The old and new UI systems do not conflict anymore.
- - Holy Cure and Remove Curse now cure from Converting Armor.
- - Fixed a crash occuring with Twinkle Star and some other spells.
- - Fixed a crash when retrieving a guild item.
- - Fixed a crash when taking a screenshot.
- - Fixed an error occuring with shadows.
- - Fixed a crash occuring when the dual class screen was showing.
- - Reverted font change.
- - Fixed the new crash issue with previous patch and a few others crashes that have been reported.
- - Fixed Status window text offsets
- - Fixed a crash when logging into the game.
- - Fixed a problem where items disappear when dragging them onto belt from inventory.
- - Fixed a problem where items that cannot be put onto belt disappear instead of being put into inventory.
- - Fixed name tags displaying incorrectly.
- - Friend list button no longer has green edge/border for hover and pressed state image.
- - Fixed a problem where mouse events are not handled for UI windows when they are first opened.
- - Mail box window now no longer causes excessive moving of map (due to windows closing and re-opening) when changing between different parts of the Mail box UI.
- - Item tooltips(explanation) shown when hovering now follow the mouse cursor. This keeps the correct item tooltip showing when items are moved around.
- - Fixed the incorrect displaying of bank numbers and position of the number text.
- - Rain sound is now looped, fixing the gaps in the audio when it is raining.
- - Fixed a problem where NPC would randomly change direction when moving around.
- - Fixed a problem where NPC would be stuck in walk animation after reaching destination.
- - Corrected Thunder Blow Level 2 combat skill damage % description. It is now 32~36% and was 32~35%.
- - Fixed destination cursor not showing.
- - Fixed the gap between the two names of NPC to be same as gaps between names on character tags.
- - Fixed character name tag offsets for face picture, dual mark, and NPC HP gauge.
- - HP gauge for NPC is now drawn the same as Player HP gauge.
- - Corrected "Lightening" typo in Combat Skill descriptions.
- - Corrected Lightning Shield Level 1 and 2 combat skill damage % description. It is now 20~24% and 27~31% before it was 20~23% and 27~30%.
- - Corrected Extreme Lightning Level 2 combat skill damage % description. It is now 20~26% before it was 20~25%.
- - Corrected Extreme Earth Level 3 combat skill damage % description. It is now 130~134% before it was 13.~134%.
- - Corrected Extreme Fire Level 1,2, and 3 combat skill damage % description. It is now 10~13%, 15~19%, and 25~25% before it was 20~23%, 30~34%, and 40~45%.
- - Corrected Tybern's Gift Level 1 combat skill damage % description. It is now 30~34% before it was 30~35%.
- - Corrected Twister Level 2 combat skill damage % description. It is now 20~22% before it was 20~23%.
- - Fixed item tooltip going outside of screen area. Will now be able to see the full tooltip for items on quick slots.
- - Fixed typo "icorrect" in en_lan for the ID/Login is incorrect message.
- - Fixed skill name, skill level, skill exp, name, and exp text offsets on main interface.
- - Checked and made corrections to text inside client data files.
- - Fixed magic and skill tooltip drawing behind interface windows.
- - Add requirements to magic tooltip.
- - Changed magic and skill tooltip location.
- - Removed ability line of skill tooltip.
- - Money values are now comma separated in most cases.
- - Fixed merchant board closing and re-opening when item lists are requested.
- - Fixed money text offset for dyeing, shops, learn item, learn skill, and nation salvation interfaces.
- - Fixed text offsets on character select interface.
- - Fixed Fleet Missile, Thunder Strike, and Thunder Blow not dealing increased damage.
- - Fixed magic learn going back to the first class after learning magic.
- - Added BigMaze time to help page.
- - Added War schedule to help page.
- - Fixed a NPC saying he is from 'Vyseus' but should say 'Yllse'.
- - Fixed a NPC saying he wants 'Poncho' when should say 'Bread'.
- - Fixed Snow War status window.
- - Fixed Guard Stone announcements.
- - Fixed Snow War start window not showing the minimum and maximum entry level.
- - Fixed Mail Box page text offset.
- - Fixed Skirmish Status (Nation War) text offsets for the numbers of each nation.
- - Added small description of monster war and schedule to help page.
- - New Arena System, added as BETA for now. Check our forums for more informations.
- - Added Squirrel Scripts to the UI, check forums for more informations.
- - Added several new Widgets to the UI, check forums for more informations.
- - Fixed the butchering message saying 'Wheat' instead of the proper item name.
- - Fixed a crash due to some magics (such as Twinkle Star).
- - Fixed a small bug with Daily Quests.
- - Now players need to do a certain amount of damages to a stone before getting PWP from it in the Local War.
- - The Local War rewards are now obtainable from a NPC in each main town instead of 20s after the end of the war.
- - The price of some items will be changed in order to prevent the usage of bots from making money.
- - The damages of Extreme Ice have been a bit decreased to balance a bit Thieves toward Archers.
- - Fixed several crashing bugs.
- - Decreased the damages of Converting Armor and Lightning Shock Skills.
- - Added UILayout to the Custom UI.
- - Added a Crash Report when the Game Crash. Please don't forget to add additional informations when you report a crash and do not hesitate to report.
- - Fixed Priests spells not being put in the Quick Magic.
- - Fixed the hotkey icons on the MagicIcon widget not showing properly for characters from A to Z and numbers.
- - Fixed that it was unable to learn job items.
- - Fixed the hotkeys that weren't working.
- - Fixed the merchant board crashing.
- - Fixed the merchant board showing weird texts.
- - Fixed the Peace/Battle/PKMode button which was buged when using some skills.
- - Fixed the mouse cursor which was blocked on its position after using it to scroll the screen up/down/left/right
- - Fixed mails list not being updated on opening.
- - Should have fixed the game sometimes crashing on loading.
- - Fixed the game crashing on closing.
- - Fixed people whispering you not getting registered in your whispering list.
- - Fixed the whispering using the friend list.
- - Changed Blood Earth cooldown to 20s.
- - Changed Charging colldown to 10s
- - Fixed Archer and Thief multi having their damages too high.
- - Fixed whispers sometimes reseting.
- - Fixed Potion icon still showing even when the pot box is empty.
- - Added a small cooldown to Charging skill.
- - Fixed multiple bugs which were annoying. The rest will be fixed in the next patch.
- - Fixed a small UI bug.
- - Fixed quick items not having the proper explanation on the new UI.
- - Fixed a UI loading bug at launch.
Version 35 (Dragon Raja version 1.6e)
- - Fixed several minor bugs.
- - Fixed a bug that prevented to cast some combat skills while running.
- - Added the Monster War.
- - Changed the job material gathering text to show which item has been gathered.
- - Added Combat Skill Reset books in the Mall.
- - New User Interface.
- - Thieves and Archers will no longer loose their CP Charge if they wrongly click on a target within their party/team.
- - Increased the range of the "Charging" skill and added a 2s stun effect.
- - Increased the number of Tornados in the Extreme Wind skill and increased its damages.
- - Increased the number of ticks of the Twister skill and increased its damages.
- - Increased the damages of Extreme Earth skill.
- - Blood Will skill now decrease the warrior's life but increase his damage according to his life. (The lower is life is, the higher the damages are).
- - Increased the damages of the Ground Attack skill.
- - Blood Earth skill now stuns for 2s the ennemies around the warrior.
- - Increased the damages of Extreme Lightning.
- - Lightning Shock will now drop the opponent's shield's AC, up to 5 stacks or decrease the Complete Sanctuary effect of the opponent.
- - Increased the damages of Lightning Boom.
- - Converting Armor will now drop the opponent's shield's AC, up to 5 stacks or decrease the Complete Sanctuary effect of the opponent.
- - The Damages increase of Extreme Fire now works properly but has been changed to 10%, 15% and 20% instead of 20%, 30%, 40%.
- - Converting Armor will now work if the Archer has any kind of protection on him (Safe from Danger, Bless, Protection, etc...)
- - The Damages increase of Extreme Ice now works properly but has been changed to 10%, 15% and 20% instead of 20%, 30%, 40%.
Version 34 (Dragon Raja version 1.6d)
- - Added Monster War!
A whole new war which will bring you to the dark Hades Warfield !
The war is however currently in BETA phase.
- - Fixed some words not showing in the chat
- - Added early Monster War features
- - any fixes and tweaks in the Local War
- - Automated PK on/off in scenario quests (with the exception of Big Maze)
- - Several bug fixes
- - Decreasing server load (should maybe solve some lag problems)
- - The NPC to bring back in quest should turn players properly into ghosts now.
- - "Saint Elmo's fire staff" has been renamed to "Saint Elmo's lightning staff".
- - Changed resistance of Aura Iskra Bow to be fire
- - Changed resistance of Iskra Bow to be fire
- - Changed resitance of Saint Elmo's lightning staff to be lightning
- - Changed resistance of Adad Staff to be lightning
- - Fixed the HP Bar of NPCs not decreasing after Magic Attacks
- - Fixed the Monster Hunting Quests
- - Changed the "Id doesn't exist" message to "ID/Password incorrect"
- - Fixed a Typo with the New Archer Skill
- - Added a new item to the game, a scroll making you able to switch a skill with another (only works for Archers for now).
- - Added a quest (will be explained later) to obtain the scroll described above.
- - Added a "Switch" skill for Archers called "Flame Arrow". This skill will replace" Multiple Fire" once the scroll is used. Using the scroll again will change "Flame Arrow" back into "Multiple Fire".
- - Made it impossible for priests to resurrect someone of another nation in a map of their nation during the Local War (for example, a Yllse priest can't ress a Vyseus a Zypern char in a Yllse map, but still can in a neutral map and in a Vyseus or Zypern map).
- - Cleaned and improved performances of the Server (possibly reducing lag).
- - Reduced the minimum required level of some skills for Archers, Warriors and Thieves.
- - Monster Arena is fixed.
- - Re-enabled day/night
- - Big Maze Quest opening!
- - Fixed some exploits
- - Re-enabled Snow Weather
- - Fixed Recent logout in Scenario Quests
- - Added new Help Pages
- - Fixed several bugs with the achievements
- - Added Christmas Event
- - Fixed the Christmas music not being played in towns
- - Fixed a character deletion bug where it was impossible to recreate a character with the same name
- - Added Help Files in the client about the new War System.
- - Fixed Several Bugs in the New War System.
- - Activation of the New War System
- - Ping is now in the top center of the screen on every resolution and displayed in green, yellow and red.
Version 24 (Dragon Raja version 1.6c)
- New Feature:
- - New War System using Personal War Points in order to give rewards.
- - More balanced than the previous war, gives a chance to everyone to get Dual Fame and Fame
- - More details can be found on the forums at http://forum.dragonraja.eu
- Other changes:
- - Fixed the recent logout in quest now teleporting you correctly outside of quest if it fails inside quest (instead of in town)
- - Added the Upgradable Star Crests (NPCs for the Upgrades can be found in Venom Dungeon)
- - Recent logout during Scenario Quest will now log you outside of the quest instead of town(if the inside quest recent logout fails).
- - You are now able to talk to the NPC that teleports you back in quest while being a ghost.
- - Party killings are now counted for Monster Hunting quests.
- - Tactic Exp % display should now be fixed.
- - Fixed bug with the NPC to teleport back in Scenario Quest not putting you properly as ghost.
- - Dragon Raja will be playable in higher resolutions after the update, please note that this is still in beta phase and problems may occur with resolutions higher than 800x600. If notice any problems, please let us know.
- - Possible Fix for the War Chat
- - G2 Items and higher are no longer taken by Quest NPCs
- - Due to people accidentally clicking on the revival button when trying to move, you now need to right click on it. Left clicking on it will not trigger the button and only make your character move to clicked position.
- - The revival bug of logging off exactly after being revived but before being moved has been fixed: You now teleport to town as a ghost. In town you will be revived by pressing the button again.
- - Moving to town is now also allowed in the Scholium2 (beginner) map.
- - In all Venom Dungeon maps you no longer need to have your SC in your inventory, you can keep it equipped.
- - Observer mode in arena has now been fixed: you may now see how many remain on each side and who dies to who.
- - Changed message box after connection lost to be in-game.
- - Fixed sound system (sound settings should now be stored properly and work at the start of the game, the checkbox of background music at the start of the game now works, turning sound effects low should no longer result in loud sound spikes)
- - Added a revival button on death which is usable by everyone: using this button will revive and teleport you back to your hometown.
- - Going back to your hometown (when alive) can now be done through the options menu and then pressing 'moving to the village'. Re-logging just to get to town is hence no longer necessary.
- - Ghosts of other nations cannot be seen anymore in Kalaile during Local War
- - Fixed a heavy bug abuse.
- - Fixed a small bug with the new Help Pages.
- - De-food Spell and Skill disabled during Scenario Quests.
- - A message will now pop-up if you get disconnected.
- - Fixed buff not being shown if a characters that has buffs goes out of your screen and comes back.
- - New Undead Quest added on Sunday
- - Quest and War times will be changed to fit better with the time zones of everyone
- - New Help Pages
- - Spell Complete Sanctuary is now disabled during Scenario Quests
Version 1.6b of Dragon Raja:
- - New feature: Achievement system with 51 achievements
- - HP Gauge of monsters client side are now more accurate.
- - Fixed some crash with the new selection mechanisms.
- - New selection mechanisms only work with butcher now.
- - Added F11 as hotkey to change equipment
- - Made equipment change with hotkeys F9-10-11 more intelligent (uses the items you actually registered for each set)
- - Equipment sets are now saved Server Side
- - Items that belong to a Set will have a tooltip
- - Added % to Tactic Exp Gauges
- - Merchant Permit now work
- - Added possibility to Recent Logout in the following maps: Sermenys Dungeon, Abyss Maze, Undead Dungeon and Big Maze. However, you have a limited time of 2 minutes to re-log or you will be forced to go to town.
- - Fixed GM Job not accepting stacks of items
- - Improved selection mechanisms with mouse
- - Fixed a graphics error with rain showing red dots
- - Now impossible to go behind Castle and Snow war stones.
- - Removed some debug messages in the Client.
- - RE should no longer be allowed to be put inside the bank
- - Guild and Nation party fixed (In-game commands: /guildparty & /nationparty)
- - Zypern Flag & Yllse Flag text now display on the correct flag
- - Many item text errors have been fixed
- - Monster Hunting Quests fixed for jobs
- - Complete Sanctuary is now self cast only
- - Miracle Recover is now self cast only
- - Shadows displaying incorrectly now fixed
- - Triflask & Bottles have been added back into Alchemy/Magic shop
- - Ornament and Skin color prices have been reduced
- - Priests, Thiefs, and Archers can no longer wear Dual 1+ Shields (Only Warriors can wear)
- - Experience Pills now work with Leeching.
If 'Leecher' has pill, 'Leecher' will receive 2x Experience (Blaster doesn't need Experience Pill for it to work for the leecher)
- - Now able to receive Bless Leaf from GM Fishing Daily
- - Now able to Complete Carpentry War Staff Quest.
- - Alchemy daily quests should now give experience reward.
- - Bug that allowed RE to be put into Bank as a 'ghost item' is now fixed.
- - Castle War has been fixed
- No longer have 2 stones or walls stacked on top of each other
- War Length has been changed to 2 hours
- Vote time has been changed to 30 minutes
- Prepare time has been changed to 30 minutes
- Minimum votes has been changed to 20
- - Added 3 new values to donate for fame using higher amount of crit. (Going to allow players to figure out the new values)
- - 2 more fame quests have been added.
- One is located in each nation.
Barantan (241, 214)
Helternt Village (143, 208)
- One is located outside Knockers tower (In Eastern Wanen)
Eastern Wanen (522,501)
- - Orc despawn rate
- - Job quests (Typos, NPC Locations) All fixes will not be included, but there will be alot of improvements. We will be removing the monster killing daily quests until we have fully fixed them.
- - Added hamburgers back into the cooking shop
- - Whisper bug
- - Resource rates for Mining, Lumbering, Fishing, and Herb digging will be increased